Day 3 - Anchor | BREATH & 10 min Morning Yoga with Adriene.
Later, Glute and Pec PT v2 in 25:16, then my "Mammoth" workout with a 20#WV and 45#SB in 27:51
Wednesday, Apr 23:
3 miles in 1:07:11 with a 30# v3 rucker and Garmont T8s with my dad at the USNWC dog off-leash park
Thursday, Apr 24:
Glute and pec PT v1 in 26:48 was my strongest yet, then HDT 31.1.2 (core) in 32:30
TPG @ COLEMAN'S CREEK
This was TPG's first time at Coleman's Creek, which also happens to be my home range. It would be interesting to see how they'd use what the property offers, since TPG does a good job of keeping things fresh.
Stage 6 - Lost Dog (opposite the graveyard)
- Stand with hand on the orange stick, with empty guns - Either go left to rifle first, or right to pistol first... blind stage, though, so you haven't seen the targets yet - On the pistol side, shoot 5 targets on a jungle run with arrays of 3 and 2, then shoot 10 falling steel from the box at the end, and clear. - On the rifle side, shoot 5 targets left to right, once each, 2x through, and clear. - Run back near the start and shoot the stop plate (which is a little closer to the rifle end)
Learnings/Outcomes: 1/1W, 45/70O
- used 14R, 17P, but I brought 1 mag of rifle and 3 mags of pistol
- Went to pistol first for less running overall, and I'd be able to do pistol while I was the freshest
- I split up the jungle run to shoot the arrays of 3 and 2 from a static stance
- I ran too far on the way up to the rifle area and missed the left turn into the woods... I wasn't paying attention to the flags on the left, and I had thought that previous competitors had kept running down the path that would curve left naturally later... one downside of a blind stage, I guess.
- I was huffing and puffing with my gear going up the hill to the rifle area.
- My shooting was pretty good overall
- The far right rifle target was only visible from the far right of the shooting area. Initially, I tried to engage the target from a little bit ahead of the line, but I kept hitting trees in front of the target and had to shift back and right.
Stage 1: Rock the House (at the shoothouse)
- stage guns and kit on the table, empty
- start seated on the log, zip-tied and "hooded" (shirt hanging over head)
- on beep, don gear and go in the shoot house
- from the 2nd room, first door, draw and shoot 4 card suits, left to right, 1 time through
- repeat from the next window on the same targets
- from the door in the next room, shoot 4 more steel left to right, 1x each
- from the next door, repeat on the same targets and clear
- in the next room, climb up the ladder to go to the catwalk
- shoot 5 cardboard, 2x each
- shoot 5 far steel, left to right, 2x through (~25-300yd) and clear
- go back down and near the start point to shoot the stop plate
Learnings/Outcomes: 1/1W, 29/70O
- used 25P and 20R
- staged my glasses on the table to avoid fumbles, but I ended up fumbling the cobra clip on my belt because I didn't fully clip it, and the belt fell right off
- pistol could've been cleaner, but not bad
- used 2.5x power the whole time on the rifle
- held right for wind on the far targets
- I was a little high on the 300yd target
- fortunately, I could see misses on some of the rifle targets, since there was sand around
- went down the stairs vs going down the ladder, because it seemed faster
- OK overall, I guess
Stage 2 - Country Roads (@50x50 bay and pistol arcade)
- start with empty guns inside the start box
- at each of 3 barrels, shoot 3 steel L->R, 1x each, clear
- run to the pistol arcade
- at the pistol arcade, 1) shoot 2 steel with 1 hit each, 2) shoot plate rack, 3) shoot 10 static steel of various sizes
- run back and shoot the stop plate
Learnings/Outcomes: 1/1W, 38/70O
- I used 37P, 10R, so I missed about half of the pistol shots
- The red dot had gotten dim somehow
- Main issue was not holding high enough, maybe, because I was hearing hits, but the plates weren't going down, despite me using 147gr ammo all day long
- Running in MACV2s (mid-height) hurt my arches a bit, without insoles
- Needed 2 shots on the stop plate, but it was a little far
- Braced on the barrel for rifle at least initially... not sure if I switched to standing at some point
Stage 3 - It's All On You (@ Forest Bay)
- start at the barrel with both hands on it
- run to the tank trap and shoot 5 rifle steel, L->R, 1 hit each
> for each miss, run to the barrel and back (max 2 runs/position) with gun on safe and grounded
- repeat from PRS barricade
> same penalty rules
- repeat from the wobble platform + skinny barricade, but no penalty runs from this spot
- clear and put gun on table
- go to tire and shoot 4 pistol targets (card suits) L->R, 1x through
- go to the spool and repeat card suits
- shoot the spinner
Learnings/Outcomes: 1/1W, 26/70O
- used 16R, 31P
- 3x power was good for seeing targets and having precise holds on the far targets
- I held low for the 150yd target and a little left for wind (which was mostly straight on, but the target angles were changing due to the wide fan of the bay)
- using the pint-sized gamechanger was helpful
- I used the tank trap right leg end, since the crux seemed to have an obstructed view of the first targets because of trees, and the ground leg came straight back at you and would be in the way if you were kneeling
- I had tried to shoot nearly tiptoe from the PRS barricade, and maybe that caused my miss on the first shot... should've known better, because that wasn't even the hardest target in the array. I switched to kneeling afterwards, and that worked better.
- The wobble board wasn't actually that bad, since you had support in the front
- I used bent knees on the board, which wasn't ideal compared to straight-leg, but I didn't have an ideal height spot to prop the gun on for full standing, and the wobble board was limited in width
- The spinner wasn't too bad, but it was weighted, maybe, and harder to spin than usual, it seemed
- My one penalty run felt pretty efficient on this flat, smooth ground
Stage 4 - Rambo Ravine (@ and even in, the Wild Western Bay)
- start in the start box with empty guns
- run to the log and shoot 6 rifle targets L->R 1x each (230-270yd)
- repeat from the tires
- repeat from a rock of your choice
- clear and run down to pistol array #1 and shoot 4 targets L->R, 2x through, and hot holster
- run to pistol array #2 and shoot 4 targets L->R, 2x through, and clear
- grab flag, run back to the start, and shoot the stop plate
Learnings/Outcomes: 1/1W, 34/70O
- used 23P, 32R
- brought 2 mags of R and 3 mags of P... glad I didn't bring a 3rd rifle mag, because the targets weren't bad, once you figured out the hold, and you could see misses well
- brought the gamechanger... worth it, I guess
- retaining all the mags took a moment and added extra incentive to reduce mag changes due to misses
- on the 1st rifle series, I maybe only had 1 miss on the farthest target
- it got messier after that, for some reason... I should've stuck with holding low for all, since it was similar distances for the targets, even if they looked like they were different distances... I would've gotten more 1st round hits that way
- noise from the shots going over the tire were a bit disorienting
- I tended to miss quite high, it seemed, like 1/2 a target high, so maybe my second zero is at 350yd
- I had trouble on the first pistol target, but it was ok after that
- I felt my arches in the MACV2s again
Stage 5 - Is that a Corgi? (@load dev bay)
- rifle starts bolt forward, empty mag, at the start cone on the corner of the platform, with empty pistol
- only 1 30-rd mag is allowed, but infinite pistol
- go to the shooting tree, and from any position, shoot 3 steel per berm, L->R, 1 hit each, on the 100, 200, and 300yd berms
- repeat from 2 more positions
- take the sled down and around the farthest pistol box, and on the way, shoot 2 pistol L then R, 1 hit each, from 3 increasingly close positions
- bring the sled back and shoot the stop plate
Learnings/Outcomes: 1/1W, 56/70O
- I used 10P, 24R, before a catastrophic failure where a primer popped out and got lodged somewhere between the BCG, CH, and upper.
- I had tried 2x to mortar the rifle, with no luck (not knowing that the loose primer was the issue), and the bolt was stuck halfway back into the buffer tube
- after the match, a guy named Matt from Virginia helped me disassemble the butt stope to diagnose the issue and fix it
- fortunately, the malfunction happened near the end of the rifle portion, and I didn't have that many rounds left anyways (6 more)
- this stage was tricky, since the smallest target always came first, and you had to decide how much to go to war on a target, vs saving the ammo for later... you only had 3 total rounds to spare before you'd have to start skipping targets
- the deer head target's bottom (the larger half of the target) was obscured by the 100yd berm from the lowest rung of the tree, but I was allowed to switch to a different branch mid-position
Aftewards
- I went to a cowboy bay and re-checked the zero of the BCM, after mortaring and all the efforts to clear the jam via disassembly, just to be safe, even though it seemed fine when I test-fired right after the stage with the last 6 rounds
- 5 rounds with 55gr @36yd was 1" and centered
- I chronoed, too, at 3200 average, 22SD, 55ES
- I did 5 rounds with 77gr next, still 1" but 1" lower
- Chrono on 77gr was 2807 ave, 20SD, 48ES
- I also checked zero on the piston shovelnose LMT, in case we wanted to use that as a carbine at Real World
- I got 3/4" groups on this, shooting from a bag (vs on mag)
- Chrono was 3038 average, with 65SD and 220ES with 55gr
- 77gr for the LMT shovelnose piston got me a group that was 1" higher, oddly, which is counter-intuitive, but the group size was also 3/4" at 36 yards
- Chrono was 2627 average, 31SD, 102ES
Overall 1/1W, 35/70O
- GC was still great to have
- still happy shooting 55gr
- learned about mortaring and a bit of butt stock disassembly today
- my cardio is probably ok, but this match pushes you, no matter what your cardio ability is
- don't try to shoot through trees, since they'll throw off your trajectory
- don't lose focus on the run and miss your turn
- continue to do more risk mitigation when donning gear, like removing eye pro, double-checking cobra buckles
Glute and pec PT v1 in 29:27, HDT 19.1.2 (core) in 32:48, 4:18 30#RPC OH hold (went until a Polo video message ended), 2:26 high plank for the same reason, 2:30 Dead Hang (didn't last for the whole Polo so stopped there)
Monday, Apr 7:
Day 2 - Arrive | BREATH & Wind Down Yoga with Adriene
Tuesday, Apr 8:
HDT-KB 12.1.2 (legs) in 51:25
Thursday, Apr 10:
HDT-KB 12.1.2 (core) in 31:44, TimerWOD Apr 9, 2025 BW AMRAP 15 with 9 rounds and 15 reps
Saturday, Apr 12:
Trip to Coleman's to collect dope on the 6.5CM in the MDT chassis, now that I had 185 rounds through it.
I did a couple of 5-round groups. Velocity was down to 2555-ish fps, despite me not cleaning it since last time. The groups weren't tight, but there wasn't a clear enough pattern to make any changes.
Next, I went out to the KD range for 2 hours. I collected data for 400-1000 yd. I tried 1200, but with no luck on the truing bar. When the ground is really flat, it's hard to make proper adjustments, since the bullet keeps traveling further away, and the vertical distance from the location of the splash may not be a good indicator of the vertical adjustment you need to make where the target was.
Average velocity for the first go-around with 29 rounds was 2597fps, 69ES, 20SD. The confirmation second go-around with 23 rounds was 2608fps, 75ES, 19SD.
I went to the wide "class" bay next, to do some pistol work... I did Scott's draw hot and dry drill (tending low vs the target since I was only 5yd away), then Haley Strategic's cadence drill, then closed-eyes NPA 5-shot drill, which I was very much high and right on.
I did some multiple target transitions, some one-handed practice, and walk and shoot forwards and backwards.
I went back to the new zero bay before leaving, to re-check my zero (a good practice after a dope collection day, to make sure that the dope was valid). My average velocity was 2609 for 5 rounds.
At night, I did a 4.5 mi, 1:29:35 ruck around the neighborhood in MACV2s with a 30# v3 Rucker. It felt light, but it was good active recovery on a day where my body felt a little worn out.
Sunday, Apr 13:
I rucked 3.5 miles at Renaissance Park with my dad in 1:35:24. It was his first time there. I wore MACV2s and had on a 30#v2 rucker. I took him on my usual after-work loop.
Monday, Apr 14:
Day 15 - Enter & Day 11 - Flow | BREATH Yoga with Adriene
Tuesday, Apr 15:
HDT-KB 10.4.CP "Strong, Fast, Brutal" 20 min AMRAP with a 30#KB with 4 rounds and 26 reps, then a 30 min Halloween Peloton ride with Erik Jager. It was in German, but there were subtitles. He was goofy and enjoyable. I covered 9 miles, going 18mph ave, 84rpm, with 272 cal.
Wednesday, Apr 16:
Home - Day 7 - Stretch & Day 23 - Focus yoga with Adriene
Friday, Apr 18:
HDT-KB 12.3.2 (arms) with prescribed warmup exercises in 13:04 and the PT in 27:03, plus a 9 min max distance run where I covered 1.25 miles in lime green Kinvaras... it was approachable because it was time-based, and I knew it would end at some point.
Afterwards, I played pickleball with my dad for 50 minutes.
After dinner, I did 3 miles in 1:08:01 in GORUCK I/Os with a 30# v3 rucker.
Saturday, Apr 19:
SB came along on a Coleman's trip, to help me with dope collection on the LMT DMR 20" backup rifle for Real World.
I also wanted SB's help in removing my muzzle device so that I could better align the port to make it go straight up and down instead of throwing the reticle 8 mil to the right after every shot. Unfortunately, it was on way too tight to remove without tools. It turns out that I didn't understand that there was a difference between inch-pounds and foot-pounds of torque.
I zeroed the MDT and the LMT. I didn't bother with barrel break-in on the LMT (or any other AR15). After going from dirt to paper with 55gr, I switched to 77gr and got 2714fps.
At the KD range, I started by re-confirming dope on the LMT from last time. I was able to get a 1200yd truing bar hit this time. Chrono averaged at about 2621fps.
Next, I switched to the LMT DMR and got dope for 400, 600, and 700. I danced around the 760yd truing bar and didn't go any further. The 10-rd PMAG and 20-rd duramags gave me issues at different times, too, so I hope I don't have to use this gun for the competition.
I discovered afterwards that some of the IMI 77gr rounds were short!
We shot at the pistol arcade. I stayed mid-range and didn't really try the longer range ones, since my hands were a bit too shaky. I did some draw and shoot speed drills. As always, a takeaway is that I can't push speed beyond what I feel like I need, to hit. We also did a little bit of el pres, which went well (big targets let you push speed)
After catching up for about 30 minutes (it's been a while since we've hung out!), we finished at the zero bay, checking zeros. The MDT was fine, and the LMT only needed a wind adjustment of 0.2L.
Sunday, Apr 20: EASTER
4 miles with 30# in the v3 Rucker with my dad around uptown for Shout!. This included mini golf, a see saw, and swinging chairs.
18A "Upper Body Prep" in 25:34, then HDT-KB 12.1.1 (arms) in 33:24
Tuesday, Apr 1:
I went to Blackstone with my trainer CZP10C to shoot a little as a tune-up before Moons Out Goons Out.
I did 7 mags of ball and dummy and stopped when I started to feel some fatigue, to avoid diminishing returns.
Wednesday, Apr 2:
7 mile zone 2 run in 2:03:54 (17:42 ave) at Renaissance Park in lime green Saucony Kinvaras. It was nice and cloudy but light enough outside after work.
TRIP
I got to spend a couple of days with my favorite dog friend. His favorite activity is eating. He spends his time going from one sitting/laying spot to another. He goes nuts when delivery people come.
He has an internal clock. He likes to be fed at 7am. I woke up to him licking my hand at 6:59am.
KINGS MT STATE PARK O-MEET
After DNF-ing an O-meet for the first time last month, I was looking for redemption. This would be the last O-Meet of the season, before thick vegetation, high temps, and poison ivy, thorns, snakes, ticks, etc, would make bushwhacking less appealing. My friends had signed up to do an easier level map, but I really wanted to do red course, solo, to regain confidence.
I got my map and made a plan, making route choices, measuring bearings, and measuring intermediate distances.
To find point 1, I took the hardball road for a good chunk of it, before heading into the forest where the road curved south and there was a reentrant to the north, pace-counting as a backup. I followed the reentrant up for 100m, before following the contour to hop over one reentrant to the east. The route took me right to it, even if I had cut over earlier.
From there, I got to point 2 by following the reentrant down towards the creek. It wasn't immediately visible, but I found it.
To get to point 3, I'd follow the creek northeast and hop across it to avoid swampy stuff. I happened to see my friends on the course. They had set off earlier than I did, and they were doing a different map anyways, but they seemed to be having a good time.
CP3 was no problem.
To get to CP4, I followed the right branch of the creek, pace counting landmarks like a side-creek along the way, for 490m total. You had to cut away from the creek and go uphill at one point. It didn't hurt that there was another team in the area, coming from the point, but towards my direction. Maybe they were doing a different map.
I crossed over the creek to get to CP5. I saw that same team coming to the point as I was leaving. I guess they took a more roundabout way to get to the point.
I had a long journey to get to CP6. I decided to hop north onto a road for some fast movement, before crossing a creek and heading back into the forest on a bearing. Following the bearing for 530m without many landmarks would be a little tricky, but at least the vegetation wasn't dense, so you could see a good bit.
The point was at the top of a creek, so it would be pretty clear when I got to that area. Once I got there, I had to search up and then down the creek to find the point, though. I hit it a little too far north at first, and had searched all the way north before determining that it had to be south from there.
I saw a couple other teams come into the area right afterwards, including a girl and guy who were running the course, stomping through challenging terrain like it was nothing.
CP7 would be easy, since you could follow the creek down. CP7 would double as CP13... the first time I had seen a doubled up point was at the last event.
CP8 was a little more complex to get to. I hopped over a spur to get to the other fork of the creek and followed it up. That creek forked, and I had started following the wrong fork before realizing that I wanted to be on the other fork. Then, you were in a land of reentrants. It was a little swampy in parts. I was on the wrong one at first, and I wasn't exactly sure which one I was on, but I checked the next one that I could see, and the point happened to be there. I kind of stumbled upon it, and I was lucky.
CP9 wasn't bad, now that I knew where I was based on CP8's location on the map. I went south, then went west and crossed a creek, then followed the creek for a bit.
CP9 was another pretty straightforward one. Follow the creek all the way up. Then, you had to go a little further. It was actually kind of hidden in a depression, so it wasn't visible until you got pretty close.
To get to point 11, I took a bearing and planned to follow it the whole way. Along the way, I'd cross a creek. I saw the fast team again. There was a summit that I'd also pass through, which helped me know I was on track. The point itself I almost missed because I was too far left, though. Fortunately, the fast team had caught back up, and they had found it first. I was a little ahead of them. They probably wondered why I had passed it, but I noticed that I seemed to be off and saw them get the point.
For CP12, I followed a dried up creek for a bit, before cutting over to the east and finding the point on a different creek. There are a lot of creeks here.
I followed this creek back down and hopped over the spur to find CP7/13 again.
Then, back to the finish, with 39 minutes to spare! I covered 5.38 miles in 2:21:50, with 1,060 feet of ascent.
I had already driven south to get to KMSP, so rather than going back home and coming back down, I stayed here to kill time, before heading further south for MOGO.
I got in a 5 mile ruck. I had paid the entry fee for the state park anyways, so I might as well get my money's worth. I wish state parks didn't charge entry fees. They should encourage people to go outside and get healthy.
I switched into dry shoes and put on my 30#RPC while letting my pollen-covered, wet MACV2s dry.
It's a pretty big park. I felt like I walked for a long time and was tired by the end of it, but I only did the Historic Farm Trail, wandered around the re-created old timey buildings for a bit, I did a little section of the CCC trail, then took King's Mountain National Recreation Trail back up to the start point. I covered 5 miles in 2:08:26, 25:42/mi average.
MOONS OUT GOONS OUT
The brief was scheduled for 7:45pm, but it ended up being a little bit later. They had a team DMR match earlier in the day, so they were running slightly behind.
All stages would have 90s par times. Quick! I guess it helps with throughput and getting people home at a more reasonable hour.
Stage 1:
- run up to the left box and shoot 5 cardboard torsos on the right side of the bay, with 2 hits each - run to the right box and shoot 5 cardboard torsos on the left side of the bay, with 2 hits each - run up to the table where your rifle was pre-staged with mag in bolt forward, and shoot 5 steel at 100yd minus however far up the table was (maybe 40yd), left to right, 2x through
Learnings/Outcomes: 13/20 NV, 32/45 Overall
- I happened to be first up on the first stage of the day, but it was fine
- I didn't check ahead of time if you had to holster when moving from the left box to the right box, so I did anyways, but you didn't need to.
- Some people drew their gun before getting to the box... I should also clarify if that's allowed next time
- I used passive pistol all night because there was enough illumination in the sky
- I braced on the table with my mag for rifle and used the low MAWL setting, since the middle setting was too bright. I pressed to turn it on, but I should've just used constant-on
- I had a few misses while rushing rifle, but it wasn't to bad
Stage 2:
- leave the chair and run to the left box
- shoot 3 steel with rifle, 1x each
- run to the right box and shoot 3 steel with rifle, 1x each. Clear
- Go into the house and from the rooms, shoot 3, 5, 2+ 2 popper, 3, 2 cardboard targets, 2x each (except poppers that only need 1)
Learnings/Outcomes: 11/20 NV, 29/45 Overall
- I missed a few times on the second rifle array for some reason
- I shot an extra 3-4 rounds across the cardboard targets, just in case. I ended up having to do a 2nd mag change because of wasted ammo, even with 17 round mags for pistol, but I wanted to be safe.
- I used a mixture of passive and MAWL on rifle
- I cleared right before time ended
- Some people surprisingly didn't get to the last arrays of cardboard... I'm not sure if they ran out of ammo or ran out of time.
Stage 3:
- Shoot rifle at 3, 2, 2, 2 cardboard from 4 different boxes, going across the bay from left to right, with 2 hits each (avoid no-shoots on the last 2 arrays)
- Clear rifle and put it on the table.
- Use pistol to shoot 2, 2, 2, 3 card suit steel with pistol from L->R, 2x through per array, from each of the 4 boxes coming back right to left along the bay
Learnings/Outcomes: 15/20 NV, 33/45 Overall
- I shot extra rifle a few times to be safe, but I didn't have any rifle misses, at least
- I went passive on rifle all the way to be sure of my holds and to avoid the no-shoots
- I did a pre-emptive mag change on pistol on the move between boxes, which worked out well
- I missed pistol a few times along the way
- I timed out on pistol with 5 targets left
- The time hack was tough on this one.
Stage 4:
- From rocks, shoot 6 steel @100-200yd, 2x through
- Repeat from the tires. Clear and lay rifle on the tire.
- Shoot 5 pistol near to far, 2x through
Learnings/Outcomes: 7/20 NV, 16/45 Overall
- the further targets seemed small, and it was hard to tell where it was vs its shadow, even on the high-powered MAWL setting, but "spray and pray" worked
- I chose the farthest right rock as my prop to minimize the moving distance to the tire, and I liked it because low positions are more stable
- I had a rifle mag change, which caused me to have to reset my pint-sized gamechanger, which fell onto the loewr tire during the change
- I timed out before getting to pistol
- I did the best in my squad other than the RO who was also shooting, though!
Stage 5:
- Shoot 3 left berm steel and 3 right berm steel... from 1) tank trap, 2) barricade, 3) saw horse. Clear rifle and lay it down.
- Complete the Texas star with pistol.
Learnings/Outcomes: 4/20 NV, 19/45 Overall
- Used the MAWL on the low constant setting
- Borrowed a larger gamechanger for more contact on the small tank trap
- Targets were hard to see but manageable
- Fog was accumulating from teh shots, mostly on the tank trap, making it hard to see... I had to wait a bit for it to clear when it built up
- I accidentally racked the rifle before dropping the mag to clear while clearing... I felt the mistake and re-did it
- I also wasted time turning off my MAWL after shooting, for battery's sake... kind of dumb
- The Texas Star was clean until the last target. I went through it pretty quickly, because it was a slow spinner
- I timed out before getting the last plate
- I was the best in my squad... nobody else got to the Star.
- It was my first time doing the star in the dark!
Overall: 12/20 NV, 31/45 Overall
- This was my best finish yet at a MOGO... it helps to have a zeroed laser, which I re-tightened with a binder clip every other stage.
- I didn't re-tighten my pistol WML, but I should've, since it did get loose
- Lots of lum was out tonight, but the MAWL was still necessary on longer distance stages
- The MD did try to keep targets closer this time, after our previous experience with not being able to see targets, even with good IR lights and NODS.
- I should continue bringing the GC
- I was afraid that the 90s PAR times wouldn't be worth the trip out to the match at first, but it was fine.
- I actually have an advantage on longer distance stages with the MAWL and the NODS
- Continue to do proactive mag changes
- Another benefit of dry practice on mag changes (not that I do them) is that you can't see in the dark, so you have to go by muscle memory then anyways.