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Saturday, April 18, 2026

Winter Wildcat 2-day Rogaine - 2026

DAY BEFORE

Friday after work, SB and I drove up to WV for the Winter Wildcat.  We had secured a room at the Yamagata Lodge, which is really convenient.  You can check in, get a good night's rest, have breakfast, do the event, and easily jump in the shower right afterwards before dinner and doing it all over again.



This would be our third year doing the event.  It's so well done.  Mark Lattanzi is the godfather of land nav in the US, it seems.  The Summit Bechtel Scout Camp is an amazing venue, between the unique terrain of the cliffs formed from mining operations and the cool scout activity areas that are everywhere.  It's a vast area that we only get to see about half of every year based on the amount of ground we manage to cover, and it's pretty much empty apart from all of us event-goers, making it feel like a wild and otherworldly adventure.

This year, we were encouraged to bring microspikes.  We've done snowy and rainy weather in the past, but because of the snow, melt, and re-freeze, spikes would be very helpful this year, especially when you mix slopes with ice.  Mark had also adjusted the placement of the controls in response to the icy conditions, bringing them in a bit closer to HQ.  All of these precautions meant that we would be in for some legit challenges!

We were told that this would be the last year of the event for at least another 2 years, and that Mark would be looking at other venues for the future, so it might be our last chance to enjoy this great place.  I wasn't going to miss it!


DAY 1

Pre-Race

We got breakfast at 6:15am.  Maps were distributed at 7am, which gave us an hour to plan and get ready to step off for the 8am start.


This year, there were only 2 maps instead of 3, at a 1:15,000 scale.  As a different twist this year, certain controls (ones marked in red) could only be obtained on Saturday.  We therefore decided to put more weight on getting those Saturday while we still had the chance, to give ourselves more options on what to go after on Sunday.  Those Saturday-only points were all on the Eastern side of the property, which also happened to be the one area we had not explored before.  Our first year, we went South to explore the cliffs on Saturday, and we hit the point-rich Northern area on Sunday.  Our second year, we went to the Southeast on Saturday and went North on Sunday.  Wanting a chance to experience everything and also maximize Saturday-only points, we chose to go to the Northeast this year.  


We had a plan for how we'd start mapped out, and then the rest we'd play by ear depending on time.  The Northeast was where the drawing-O was located this year, and that was really fun to try last year, so I was glad to potentially have a chance to do that again.  With the drawing-O, before the race starts each day, you get about 10 minutes to draw your own version of the map, from the official one that is projected onto the screen.  Other special twists offered this year were the Memory-O (memorize the map and go off of memory), the standard O (10 controls with smaller flags), and the blank map section (dead reckoning pretty much).  As another twist this year, you could only do one per day, between Memory-O and Normal-O.  I do enjoy all of the opportunities to make strategic decisions about how to maximize points and approach the course.

We were at a table in the main meeting/dining hall with another all-female team from our same part of the country, which was fun.  They were also doing mapwork and making their plans.  It's fun to see team dynamics at work.  It's intriguing.  Every team is different, but it's funny to see different archetypes of people playing their roles as a commonality across teams of all sorts.  They were nice and seemed like they knew what they were doing.


Northeast

We stepped off on what we joking call our "usual" way down Yamagata Lodge mountain.  It's funny because by day 2 of our first time at Winter Wildcat, we were calling it that.  Getting down to the main road was easy, but we and a number of other teams had to do a bit of hunting to find the "standing hollow tree 20 feet tall" for the first point (CP52), even though it was pretty open land, just on a big slope down from the road.  

Next, we went along trails to get CP91, whose clue was "Mystery".  It was actually on a bridge.  Last year, a number of clues had the word "Mystery" in them, and the first team to figure out what the Mystery meant and go back up to Yamagata to tell Mark got an extra prize.  He didn't mention that extra game this year, but it actually did end up being a thing.  It was odd that this was worth 91 points, since it was an easy grab, and points are based on the 10s digit of the CP#.  Looking back, this year's point scheme seems a little bit more randomized as opposed to being related to the difficulty of the point.  Even so, it still gives you opportunities to strategize about which ones you go after.


We then started venturing off-trail.  We went uphill towards a fenced off-limits area to find CP62 at "boulder, 2m, south side of spur".  We then handrailed the fence until we found a spur that was a good attack point for an on-the-fly decision to go for CP102.  That CP did require going downhill, then back uphill to get back on the original course, but it was worth many points, and it wasn't super far off course.  There were some cliffs to work around, but we managed to find it at "large ditch upper end".  We ran into our friend from NCARS while we were going after the point.  He is a RD and a really good racer and navigator.  It's always reassuring to run into a good navigator on-course because you know you're on the right track and that you've picked a good approach to the point.  


At some point bushwhacking down through the rhodo, I ended up losing one of my microspikes.  There was no point in trying to look for it, since we had bushwhacked to get down here.  The steep slopes would work to twist the rubber grips off of my shoe.  It was unlikely that we'd come back up exactly the same way we went down, too, since it was all just directional bushwhacking.  


We got back up to the fence and took a road up to attack CP55 at "briar hilltop".  Our original plan of attack seemed to be straight up a super steep and unclimbable slope.  I was surprised that it wasn't marked as a cliff on the map.  We went a little further north and found a somewhat more approachable route up.  There were indeed briars.  Going down hills with only one shoe with spikes did make walking more tricky.  I'm sure I had an uneven gait.  Looking back, I probably should've moved the spikes to the other foot halfway through each day or something, to even things out.  Fortunately, no big disasters from slipping or anything.  I just had to be really careful when stepping with the non-spiked foot.  

While we were walking along on the trails, it was fun to come across animal tracks throughout the weekend.  We saw maybe geese tracks, small bears, and big bears.  Probably deer, too.  We also saw a big pile of bear poop.



We went along a path to an intersection where we got CP60 at a "triple rootstock".  Navigation had been super smooth so far.  Things were rolling.



That ended with CP61... a right turnoff for a path that we were looking for never came.  We had been good about pace counting the whole time, as a back-up method of tracking location to supplement landmarks and terrain.  We surely didn't see any turn-offs, so we turned back.  We went all the way back to a stream and attacked from the stream instead. We wandered around for a while... knowing where to cut away from the stream and into the woods wasn't as obvious when we were going off of a pace count from the end of the stream that intersected with the trail.  We ended up back at the head of the stream, when SB saw what could be considered a trail... the trailhead wasn't visible from the main path, so no wonder we hadn't seen it.  It was also pretty close to the stream.  We followed it.  There were more paths later on, not mapped.  I followed that and eventually found the CP.  That took a lot of time.   When we had first attacked along the stream, we hadn't gone far enough.


After a challenging point like that, it's good to get a win, which we did when we found CP40, "depression in a depression", which is a fun clue.  We had gone up the hill, and there was a wall around a circle, and we could go in, which seemed correct directionally.  The inner depression wasn't immediately visible since it was on lower ground, but when you got closer, you could see it.


From there, we chose to go east to CP50, on our way towards the drawing-O.  It looked a bit tricky on the map, since it was all off-road, but we crossed the stream and found a good steep area where we saw the point at the "top of rocky outcropping".  We were pretty proud of ourselves for finding it in the middle of nowhere.  

We continued east towards a trail.  We took the trail north, to go for CP80 of the drawing-O first.  We had trouble finding the eastern turn of the trail, and we weren't the only ones, since we ran into 2 solo guys who were also having trouble finding the turn.  One of them had gone one way that we had considered going at a trail fork, decided that it wasn't right, and had already come back.  The trails didn't seem to quite match the map here.  These guys had been in this area at previous events and knew it better, and they figured out a way to go, and that seemed right.  They were moving faster than us.  

We cut in to the unmapped area, down a slope, able to follow footsteps for the first part in the snow.  We found point 80.  My plan to attack CP81 was to go 100yd south from there, then go due east.  There were trails along the way that were not on the map.  The map had some defined highly vegetated areas.  I though that this would be obvious in real life.  We passed one vegetated area on our left, decided that it came too early and that we should continue east, and saw another on the right, up slopes.  We were following a path that we hoped would curve around the vegetation to get us to the point on the south eastern side of the vegetation where the point would be.  We continued on the path and kept looking for the point but never saw it... only steep cliffs up that you wouldn't want to climb, especially for no good reason.  

(We're team #208)

We continued on the path for a long time.  We had given up on CP81 by then, but hopefully, the path would at least take us south to CP82, which was a logical next point to attack.  The trail suddenly ended, so we had to drop a bunch of elevation to get down to another path.  We followed that, with the river to our left and cliffs to our right, looking for the power lines.  We did see the power lines, which helped us know where we were, but there was no way to attack CP82 from there, since it went straight up densely vegetated cliffs. We had no choice but to continue south and look for a trail that would take us back to the west.  We had walked a long way south, it felt like.  We were stuck on this side of the cliffs.  Turning back was technically an option, but apart from the distance (and the lack of new points to grab retracing steps), there was also that segment where we had dropped a bunch of elevation to go from the trail that had ended, to the lower trail, that we'd have to gain back.  It had been really, really steep, too.



We decided to go up a seemingly passable section of cliff, to try to make it out of the cliffed area.   When we got to the top, though, we found ourselves at the top of a mountain, so it wasn't flat or anything on the other side... now the choice was to go back down or venture west down the mountain.  I saw one clearer-looking area west, so we went down the slope and managed to find a road.  We were glad to be back on a road, and it was a road that might've been the same road that we had just gotten off of to climb the mountain, but it was a road nonetheless, and it was going west.  We kept hoping that it would stay westward... as long as we were heading back west, we'd eventually hit more mapped trails, even if we were at an unmapped one for the time being.  And eventually, we'd get back to hardball road and civilization.  As long as the road kept going west.  The main road did start going south, but there was a fork that still went west-ish, so we followed that.  At some point, we saw a solo male.  It was the most incredible feeling to finally see another racer after being "lost" and alone for such a long time.  He was kind enough to tell us where we were on the map.  He had actually just come back from finding CP74, which gave us a good and pretty precise indicator of where we were.  


We grabbed the point and made a plan to get CP94 back on our way to a mapped trail. We had gone from wondering if we'd make it back to the finish in time for the 10-hr mark, to knowing where we were again.   
We went up to get CP84 at "roostock", and then we went south and back north on "safe" but longer trails to get CP90.  We thought about whether we wanted to go south from there to get a series of CP32, CP42, CP43 on our way back west, but they weren't the easiest points with lots of cliffs and vegetation in the middle of nowhere, and they weren't even worth that many points, so we instead somewhat retraced our steps to go back towards the lodge.  

We did have time to go after CP92 "top of 3m cliff/boulder" and still grab CP103 "rootstock in creek" and then CP63 "roadside cliff band, north end".  We got those so quickly.  



We even had time to grab a Memory-O point before finishing.  After all the "adventure" from the day, SB wasn't going to do any more than that, but I'm glad we got at least the one.  The turn-off for it took a little bit of searching, but we got it once we found the path down.

It was good that we went after 92/103/63 instead of saving more time for Memory-O, since those were worth a bunch of points and were easy finds, compared to the navigation and mental acuity it takes to do a memory-O at the end of a long day, for only 50-point CPs.  

I had saved lots of room for dinner, which I always enjoy... burgers on Saturday.


Post-Day1

It's always fun to share stories from the day over dinner, with the other teams.  We sat with the girls again, and a volunteer who had been dotwatching came by to ask what had happened to us in the cliffs in the east, haha.  At least those incidents make for good stories, even if they feel like disasters when you're in the middle of it.  

It felt like we had done damage to our day at the time, but it was only about 90 minutes elapsed between when we got CP80 vs when we got CP74 in our long walk along the cliffs.  The girls had run into some challenges of their own going west, too, coming across a a million parallel unmapped trails that gave them a lot of trouble.  

The best news was that the girls had stumbled across a lone set of spikes and turned it in to lost and found.   Somehow, they, of all teams, had managed to find pretty much a needle in a haystack... a set of spikes in a zillion acres of land.  I was glad to be able to start day 2 with 2 sets of spikes again.

We ended up covering 15.15 mi in 9:28:03 with 3,729ft of ascent on day 1.  Less than our usual because of the icy conditions, but it still felt like a lot.



DAY 2


Race

We had a good plan mapped out for Day 2.  We took our "usual" way down again, and we got CP30 at Eagle's Nest, followed by CP101 at "rootstock at vegetation boundary".  Easy points.  The last time I had been in this area of Summit Bechtel was at the GORUCK Sere HH, which was an event that had a very different atmosphere.



We went across the bridge and got a point on the catwalk of the bridge, which was fun.  


CP31 required a bit of exploration to find a good way to get in at the "spillway overlook", but we had been in that general area before.  CP99 "small water course" was like a stream.  

We went ahead and got CP47 at "base of 3m cliff"... not a lot of points, but we were up in the general area already, and we've seen that area before.  We came across some big bear prints on the way there.



There's a hill with a bunch of random trails, and we got CP79 up there.  There were some nice views from the top on our way there from the ridgeline trail.



CP49 was a bit perplexing based on where the point was in relation to the trails on the map and in the real world, but we eventually found it.  We ran into NCARS there.

We went to the lodge to do the normal-O next.  We went counter clockwise.  We were among the teams that got thrown off by a parallel error at first, before SB caught it and we turned back south to go to a different corner's reentrant.  The normal-O's map only lets you see the one correct corner and reentrant, and the other is more prominent even though it's not on the map, so many people wanted to go there.


CP2 was on a brair-filled hill top where we first ran into BRF BARF two years ago.  We then tackled CP3 and CP4 by taking trails.  Rarely used trails can be a bit tricky to follow sometimes.  We climbed our way up to CP5 on some more seemingly random trails, and then we made our way down a re-entrant to CP6.  These Normal-O flags are small, so you really have to be in the right spot and have your eyes open to see them!  The overall presence of snow in many (but not all) places did mostly help, though, since you could at least see where others have gone.  They're usually right, though not always right, since we'd make fresh tracks unintentionally, in places where the points were not, at times.  

SB and I had a good system where I took distance measurements and she took bearings for the attack points where we would need them.  That system felt quite efficient, and we were able to nail a number of points that way.  We'd use intersections, reentrants, and the like, as attack points and got CP7, cp8, and CP9 that way.  

On CP10, we got into a convo with a solo male racer and didn't take our originally planned trail to CP10 and nearly missed it and had to backtrack a bit to get it.  It was at an odd spot near the water, but down a cliff, and not on the waterfront trail, since the trail there was a bridge through the water.  Quite unexpected, although it is on the map like that, so it should've been expected.  

On the way from there back to the Normal-O finish, during one of my periodic checks if I still had both of my spikes, I discovered that one was missing.  Fortunately, I knew that it couldn't be too far back because I had been checking regularly, so I ran ran back and found it, not far from where the girls' team was walking towards us... they almost had a chance to find my wayward spikes twice!  

We were still doing good on time, so we went for CP89 at "bend in old road", then CP39 "adult women only", which is always a fun one.  It's funny to me that the only times I've been in the camp restrooms at Summit Bechtel, it's been for non-restroom reasons.  


We went down in a trail system and took a different-but-still-got-us-there route to find CP109 at "shallow spur".  

We found a gentler way to get up to CP69 at "tree, north part of clearing" from the big bowl, and then we went down to get CP38 "under bridge", CP48 "pit", and CP97 "south edge of island" around the water.  We had never noticed an island like that on the property before.  The melting ice turned into a bit of a stream flowing down the boardwalk leading to the island.  

We skipped CP37 since it wasn't worth a lot of points and required climbing and finding, but we grabbed CP41 "1m band of rock" down a trail near and area that has had a point in the past, CP53 at a bridge on an unmapped trail (marked "mystery"), and CP87 "under bridge" ("bridge" was spelled out this time for some reason).  From there, we climbed out of the MTB system and went to one of our favorite areas, the climbing walls.  We didn't have to climb walls this time (maybe a good thing, due to the ice), but we did climb steps up the top of the rappelling area.  



Our timing was where we had plenty of time left where we didn't feel under a bunch of pressure, but not so early that we felt like we had to find new areas to attack more points.  From the north tower, we went up a back/southern trail system to get onto the road that takes cars up to Yamagata.  CP45 was on the way back home.  It felt odd that we didn't end up taking the ski slope at all this year.  

We finished 17.33 mi in 8:49:40 with 3,182ft of gain, good enough for a cold, windy, and rainy day 2, with time to shower before dinner.



We were not lacking in adventure this year.  

I was glad to get to wear my tiger hat for at least one day.  My goal for next time is to wear a full tiger costume.  That would be fun.  

I do hope this event comes back (and within reasonable driving distance, although I think it would be worth flying for, too).  It's a weekend full of fun and wonder, made all the better by being able to do it with a good friend who enjoys navigation and adventure just as much.


Friday, April 3, 2026

USPSA #9

FEBRUARY BLACKSTONE SECOND MONDAY MATCH

Back at shooting again, the day after TTG SC!


Stage 2: <Comstock>
- Start hot, hands above shoulders, feet on XX's
- On the beep, from the back right box, shoot 4 targets 2x ea @ 12-15yd on turtles
- Mandatory mag change moving to the front left box
- Shoot 4 targets 2x ea @ 5-12yd on turtles



Learnings/Outcomes: 16/24 overall, 6/8 division
- 10A, 6C, 1NS in 17.35 = 3.3429% HF
- Turtles are harder than IPSCs
- I did aim for the top third, I think
- Shot a third time on Comstock, for the first time since the summer
- I chose to go for harder/farther targets first to throttle up vs down
- Went to plan





Stage 1: <Virginia>
- Start hot with feet on XX's
- On the beep, shoot 3 from the first lane, 2 shots ea on IPSCs
- Shoot 2 from the back end of the 2nd lane and 2 from the middle/end of hte 2nd lane, 2 shots ea on IPSCs


Learnings/Outcomes: 17/24 overall, 7/8 division
- 11A, 2C, 1D in 13.61 = 4.4085% HF
- Tried to walk and shoot at a USPSA match for the first time
- There was a lot to think about, so I did yank shots on the last 2 easy targets, which came up on me fast
- I didn't think I did my proper grip from the belt line during this stage, despite mentally rehearsing it before the stage





Stage 3: <Comstock>
- Start hot, anywhere outside the shooting area
- On the beep, shoot 3 from the first lane, 2 shots per IPSC, with more no shoots in play
- Shoot 2 from the back end of lane 2 and 2 from the middle/ffront of lane 2, 2 shots per IPSC with more no-shoots


Learnings/Outcomes: 13/24 overall, 5/8 division
- 14A in 16.91 = 4.1396% HF
- Looked at my sights this time and throttled pretty well
- Didn't walk and shoot on the array this time, since the targets were harder with no-shoots






Stage 4: <Comstock>
- Start unloaded and holstered with feet on XX's
- On the beep, shoot 4 turtles 2x ea from the back right box
- From the front left box, shoot 4 turtles 2x ea with strong hand only


Learnings/Outcomes: 9/24 overall, 3/8 division
- 12A, 3C, 1M in 25.08 = 2.3525% HF
- My miss was barely a miss.... it was on the cardboard but didn't break the perforation
- I didn't always have a good sight on target, 1-handed... I went way too fast on that
- On video, it doesn't look like I did thumb-up or cant hte gun... I did blade and brace my left hand at my core, at least.  I wasn't squeezing the lemon.
- The first array went as planned, though maybe it was rushed a bit vs the distance
- I went first on teh squad, but we had seen the sister stage earlier, so it was fine





Overall 15/24 overall, 5/8 division
- proud of walking and shooting 
- use my sights


POST EVENT TRAINING

Tuesday, Feb 10:

Did the APFT for Pathfinder Ruck Training, with 47 pushups, 85 situps, and a 14:51 2-mile.  
Afterwards, I did a baseline ruck with 30# for 2 mi with a v2 shorty rucker, in 31:33 wearing Rough Runners.  

The weather was unseasonably warm.


Wednesday, Feb 11:

The last of the snowman...


Return - 2 - Ground & Disciplined Core yoga with Adriene

Dry-fire using weighted Snappoint 147gr dummies for the first time...

- 2 mags of timed grip practice... need to think about smashing my left palm

- 35 presses from double-kneeling

- 2 more mags of timed grip practice, with 1.7X-1.8X seconds... I can get as fast as 1.3X if I think about getting the gun up fast, but it's hard to get a strong left palm smash *and* go fast... but I guess I should prioritize the smash, if a stronger grip saves time and points in the long run?  I can get as fast as 1.5X with a good smash

- 35 presses with single-leg tall kneeling with the left knee up

- 2 more mags for draws with the right grip, prioritizing the left palm smash

- 10 min of vertical walk and shoot... I was pretty good about only pulling the trigger when sights were on.  I experimented with going wide and locked on the elbows for more structural stability.  My feet naturally wanted to walk on a tightrope as opposed to a railroad for some reason


Thursday, Feb 12:

Indoor range live fire practice

- 4 mags with ball and dummy, experimenting with grip... recoil still causes the grip to slip, even with proper grip.... it's hard to track sights with all my muzzle flip, but the group was good and centered, 4" wide at 7yds

- 3x17rd for cadence practice with 147gr
> first mag was rough and not even proper cadence
> each mag got better
> I'm noticing muzzle flash and not blinking, at least
> lots of low left, unfortunately
> I'm driving the gun, although I'm not sure if it's with my eyes or with muscle
> I can see a consistent rise of the sights to 1 o'clock

- 4x15rd with 147gr and 1x15rd with 124gr
> I do less shooting low if I let the gun do its thing and I just wait for it to come back
> more centered and no muscling... feels like I'm being super lazy
- Naturally want to let the gun come close to my face over time... maybe because less muscle is required to hold it there?
> a few fliers were double the usual distance from center

- 3 mags experimenting with elbows locked out... my grip slipped just as much, and it's harder to reset vs when I use normal elbows.

- 1 mag right handed, 1 mag left handed, 1 mag right handed, 1 mag left handed... wanted to redeem myself after making bad rushed lefty shots at USSPSA... did all the right things, and it was good

- 4 mags ball and dummy... tending right by 1 inch for some reason

- 2 mags practicing riding and guiding

- 3 more mags on a fresh diamond, tending low and right


For the workout...

18A "Upper Body Prep" in 25:37, "Hanging Abs" in 22:14, Glute and Pec PT v1 in 26:01... nothing too crazy before Winter Wildcat this weekend.

Sunday, March 29, 2026

TTG Sniper Challenge 2026


CHECK-IN AND ZERO DAY

I was so excited to be able to shoot the match this year, and not just volunteer at it.  Volunteering was a great and educational experience, but it's always fun to be in the action.  The appeal of this match was the opportunity to shoot at Government Training Institute, which a range and overall military / first responder training facility built on the grounds of a decommissioned never-live nuclear facility.  I had never gotten a chance to shoot there before, but the pictures look epic.

SB and I drove down to Barnwell, SC, to check in, then zero.  They have specific gear requirements at this event... max 10x magnification on one optic, and a gas gun chambered in either 5.56 or .308.  I had put together a 16" AR with a Razor 1-10X for this match.  I had been wanting to get something in the 10x range anyways to see my hits/misses better at TTG, so this gave me a good excuse to "pull the trigger" on the optic purchase.  We opted for the slick division, since carrying all of the gun and ammo weight would be plenty, and we weren't out to set any records at this match, and we weren't training for any heavy rucking + shooting type event... we wanted to focus more on the shooting aspect here.

The zero bay didn't give us ideal conditions.  To see the targets (which the participants had to somewhat cobble together themselves), we had to shoot from a trailer platform.  It was wobbly, especially with the other teams that were all shooting and putting weight on the same platform.  The platform was at 94 yards... that part you can account for a bit, but it was another thing.  I ended up shooting 10 rounds, tending right and low.  I did adjust and slip my turret, but I didn't end up confirming after.  There was so much movement that I'd probably end up chasing shifts, anyways.  SB's zero was fine, and she only adjusted windage.

We went with our favorite - Mexican food, for dinner, and we finalized packing at night.


DAY 1 

On the first day of TTG SC, you shoot 6 blind stages with your squad.  On the second day, they'd post tee times based on everyone's rankings, and you'd do one continuous timed movement with shooting stages along the way.   The PAR times for day 1 would all be 5 min long.  At traditional TTG events, there can be some pretty heavy or cardio-heavy work mixed in to the stages, but here, the physical aspects were more about moving to shooting positions with all your gear quickly.  Some of the movements were decently long in relation to the 5 min PAR time.





Stage 5: KYL
- start touching the barrel, and on the beep, run up the stairs and go to the shooting position next to the canopy
- pistol is an infinite round count and is worth 1 point per hit with 2 hits max allowed per shooter per target on 5 steel.  You are allowed to skip hits and move on to rifle, unloading and showing clear when you're done with pistol.
- For rifle, you get 10 rounds max to spend on whichever of your assigned KYL plates you want, where each plate is worth 1->5 points depending on the size.  You must call your target and have the RO acknowledge it before you shoot.  The rifle must be in contact with the metal barrier.  
- Turns out we each have our own spotter, so we can do both pistol and rifle portions simultaneously, if we want.


Learnings/Outcomes: 34/43 overall, 11/14 slick division
- SB got all her pistol shots, bracing from her tripod
- I had a tripod but braced on the metal barrier once I started struggling with misses on the small targets.  I skipped 2-3 shots, after SB suggested that we switch over to rifle instead of spending too much time on pistol 
- SB ranged my KYL rack at 385, though some other teams got 360-380, and another team said that they were hitting with 440 dope.
- I didd hold a bit for wind 
- I started on #3 based on where my wobble zone seemed to be, but I missed.  I also missed on #2.  I got a hit on #1, then I might've tried #2 again and missed again, and then I went back to #1, but probably after time had ended.
- With the low barricade, I shot seated.  We had to shoot from it, and it seemed way too low to make tripod rear work well.
- SB made some hits but didn't get credit for all of them because she didn't quite get the target numbering situation, unfortunately.


Stage 6: Platform
- unlimited ammo allowed
- Run down the stairs, along the grass under the tube, then up a staircase.
- Shoot pistol, 1 shooter at a time, with 2 hits on 5 steel, then drop mag for 1 hit on the black clearing target.  Reloading and retrying allowed.  
- Other shooter repeats the pistol sequence.
- For rifle, shoot 6 silhouettes with hostage takers (body shots on the hostage are fine and count), where both shooters must hit the target before you can move on to a different one.  Primary shoots from a rope, and secondary shoots from anywhere on the platform.


Learnings/Outcomes: 35/43 overall, 10/14 division
- this was a time+ stage, where FTEs were 30s and misses were 20s
- I went left to right on the pistol steel, which meant going back to the far left for the clearing target... it felt more natural to me for whatever reason, though SB went the sensible R->L.
- I had a few misses on pistol and needed to hold low
- I had to re-try on the pistol clearing target, which eats up time because of the reload, but with a 20s penalty, I figured it was worth it, though it took away from time that we could use on rifle, although rifle shots do take longer, too.  The key is to not miss the HVT shots.
- I shot off the rope for pistol for stability
- I shot 23 pistol, and 11 would've been clean.
- I went to the right side of the platform since I was there first
- I placed the rifle directly on the rope (no bag) with tripod rear, but my choice of being on the right side of the small platform meant that I didn't have much space to work with for the tripod, and one of its legs was not grounded well... looking back, if I was going to do tripod rear, I should've moved to the left, although that takes time, too, probably worth it, though
- My first shot was bad, and I had to reposition the tripod, which was hard.  
- Talk-ons were a struggle... could've been me with auditory exclusion... I wasn't clear on where along the one big tree line the first target we were going for was.
- The closest of the three in a row that we saw and went for was 220yd.  We never got to the second one before time was up, but despite looking like it was right behind the first one, it was actually 100yd behind.
- We got 11 FTEs.



Stage 4: Car Alley
- time plus with 20s/miss, 30s/FTE
- There's 6 steel out there to hit
- On the beep, locate the intel at 2 positions to get info about the shooting sequence
- A map shows you the location of the intel, and you get 30s to review this map
- A shooter can do either sequence but can't do both
- One shooter goes at a time, and you can abandon a sequence, but if you do, you can't go back
- If you mess up the order of the sequence anywhere along the way, you have to restart.

(Map showing location of intel)

(The intel from the two sides)

(Shooting position and targets)

Learnings/Outcomes: 7/43 overall, 4/14 division
- We did good intel gathering... our plan was for SB to get the close intel, and I'd get the far one.
- There was not much to record, so I wrote it alll
- We filled in each others' blanks once we got back together
- I needed to have my bipod legs all the way up to get high enough to get into the port
- Both of the mags I pulled out had issues chambering.... I wonder if a round had slid forward a bit
- I missed the first shot on #4 but hit it the second time
- I had an initial miss on #6 and asked for SB to confirm the range, and she realized that she hadn't ranged it correctly the first time.  I knew my shot was good, which was why I asked.  The new range worked.
- I shot 7 rounds and hit my 4 targets.  
- Soon after I finished but before SB could swap in, time ran out.










<We all went back to our cars for a lunch break, before swapping range areas>


Stage 2: Blue Falcon
- There are 5 arrays with 2 targets each... a circle for primary and a square for secondary, spaced 1-3m apart
- Go to the shoot area with orange paint marking 2 positions - prone and window
- Engage the same array, only one shooter at a time, infinite tries, then move to the next array
- After all arrays are done, you can switch positions and repeat the course of fire, as may times as you can before time is up
- If you skip, you can't go back to an array until you switch positions
- 3 points/completed array, 1 point per partial array neutralization


Learnings/Outcomes: 35/43 overall, 10/14 division
- Got the first array after I asked SB to talk me on to it in relation to the fallen tree
- Next, I see one in a ditch to the left, though SB doesn't catch that I call it a ditch, which causes issues when I refer to it as a ditch later
- I see another array along the tree line and tell her to go up from the ditch and to the right along the tree line in front of the green tree
- She doesn't see it, so I explain a different way... 3x the distance between the targets (30m) to the right above the ditch along the treeline, though she thinks I mean 3x the distance between the two arrays, so she goes way to the right side of the range fan and shoots that, but since I had already shot the green tree treeline array, we had to finish that one unless we said skip, so that hit didn't count.  SB encouraged me to shoot at her array, but that didn't count either, since we had to finish the first one or skip, and nothing on the second array had counted yet.  I saw the array she was working on because there was a flasher on that target that was going off.
- Our plan had been for me to go prone and for SB to use the window, since she's taller
- SB's lower magnification had meant that she couldn't see the green tree that I was talking about on the tree line.  It turns out that quite a few other teams had this same issue and conversation, too, since we were all restricted to 10x for one shooter.  
- We ended up with 3+3+1 = 7 points.  I shot 5 rounds.








Stage 3: Reset Plates
- Time+ with 20s/miss and 30s/FTE
- Infinite round count
- Primary has 5x circles to the left of the reset plate, and secondary has 5x squares to the right of the reset plate
- Move to the shoot area.  
- Primary starts with the orange reset plate in the center of the range.  Once you get a hit after as many tries as necessary, you get 1 attempt at any of your designated targets.  You must call your target for the spotter beforehand, including for the reset plate.
- Secondary then must hit the reset plate to earn their one shot on their target of choice.
- Alternate doing the reset plate and shot between the two shooters, until you neutralize all targets.  If one person finishes first, the other person can keep going until they finish
- You can shoot from the mats or the rails.


Learnings/Outcomes: 37/43 overall, 13/14 division
- It took us a while to even find the range fan.  Originally, the match was going to have big blade banners marking each stage's range fans.  The wind blew them down, so they replaced the flags with cones that had painted wooden sticks in them.  With the limited options on safe shooting directions while hosting 6 simultaneous stages with rotating squads, they had to be creative with range fan setup, but that meant that sometimes, your fans could be at big angles off to the side of your shooting position
- Once we found the range fan, it took us a while to find the reset target
- After I shot the rest target, SB said she saw my targets, but I looked and saw slanted IPSCs, not circles
- I finally saw one of mine at the base of a tree... I ranged it myself and shot and missed... it turns out I would've needed 2 mile of wind, based on what a guy who tried 3x ended up needing.  I couldn't retry without shooting the reset plate, though, and that would be after SB got her turn
- SB shot the reset target.  She saw her firs target, but no hit before time was up
- This was a frustrating stage because finding the range fan and reset target took so long.
- You forget about needing to hold for wind, and even if you remember, it can be hard to judge the wind, when you're shooting from an indoor location out through a window!


Stage 1: Domination
- Secondary and Primary each get 10 rounds to spend on their rifle
- There's 5 steel (squares or circles) worth 1-5 points, based on a sign at the base of each target
- Start at the red beam and go outside, onto the balcony
- From position 1 on the rail between 2 orange marks, you must earn 12 points as a team before you can move on to position 2, where your points reset to 0, aternating shooters, 1 shot each
- From position 2 on the catwalk, use any remaining rounds to get 12 more points, alternating shooters, 1 shot each
- Call your target for the spotters


Learnings/Outcomes: 31/43 overall, 10/14 division
- Cleaned in 234.56, which the RO appreciated the numeric beauty of
- We chose to go for #3, a 285yd target that I found, since it was only a little smaller than the #2 target that SB found and was worth 1 more point each time.
- I ended up earning all the points on this stage, since SB could never figure out her wind hold.  I was hitting just inside left edge, so I told her 1/2 plate left based on the caliber difference
- I did yank 1 shot from position #2 as it became harder to control the wobble, especially because for the first time this match, I kept my ruck on while shooting, since we'd be moving positions and I wanted my gear close to me
- I used the rail, no tripod
- Target acquisition after recoil was hard sometimes and took too long
- SB started to just let rounds go quickly to give me more time to get my hits
- I ended up with 1 round left
- SB should've actually loaded 11 rounds based on the requirement that she eject a round to clear in between positions... fortunately, we didn't end up needing that round












<Overnight, we had to leave our ammo with the staff, since we need to carry all gear for the weekend>



DAY 2

They had briefs hourly, which was nice... it wasn't like they had 1 brief and you had to go super early and wait for a long time... we were able to have a nice leisurely breakfast after sleeping in longer than the teams who were ranked higher.  We were in the second to last brief group, which meant that we weren't at the very bottom, at least.


We got our brief, and then we waited around in the holding area, waiting for our turn.  As part of the brief, we saw a map of the ruck route, which would be marked with orange flags, too.  As it got closer to our turn to go, each team would be given a printout of the stage briefings, which gave us time to review everything and get a sense of what would be going on.  


The ruck route would be about 4 miles.  One of the miles would involve running through the hallways of a big, dark building, which would be fun.  It wasn't continuous running, since you'd stop along the way for different shooting stages.  We'd also be doing more stairs at the other building, like we had yesterday.  The last stage would be at the "zero bay".

Total, our run plus shooting ended up being 1:36:35.  It felt more like 3 miles of effort, though.

The building's route was marked well enough, even though it can feel like a maze with all the corridors at times.  There was only one time where I had to try a door that made it seem like we were supposed to go through it based on something spray painted on it, but it must've been leftover from a different event.

I ended up slinging my rifle like an AR while moving.  On ladders, tripods like to get snagged, whether you're going up and a bar wedges between the tripod and your bag, or going down, and the bar grabs your ballhead.  I wore my headlamp the normal way, without a cap, because around the neck, the bino holder gets in the way of the light.

For the run, we were 33/43 overall, 11/14 division.



Stage 7: Pipe Alley
- time+ with 20s/miss and 30s/FTE
- Run to the edge of the roof and shoot at one of 10 steel at a time
- Both shooters must hit before you can move on to the next target 
- You're not allowed to skip


Learnings/Outcomes: 37/42 overall, 11/14 division
- I appreciated how meticulous this RO was with giving the stage brief.  He clearly and methodically enunciated every word, highlighting key points with his intonation. 
- I found and shot, then SB shot, one next to the sedan
- RO#2 didn't notice when SB hit and was saying something after SB shot the next target, but RO#1 knew what was going on and corrected him
- I had to move to the other side of SB to see the target fully on #2
- We ended up accidentally simulshooting target #3, 2x... we should've probably gotten credit the first time, since there was no splash from misses... the brief said nothing about 1 shooter at a time, which made this possible
- We shot pretty well, but the one RO situation made it a bit messy despite the good RO


Stage 10: Rooftop
- time+ with 20s/miss and 30s/FTE
- infinite rounds
- primary has 4x33% IPSCs, secondary has 4x full-sized IPSCs
- on beep, shoot your targets 1x each.  you can go simultaneously.  you must ID your target to your spotter


Learnings/Outcomes: 36/43 overall, 13/14 division
- I had to adjust my bipods back down after initially having them higher... I had been worried about the lip of the edge of the balcony and wanted to make sure I was over that... but shooting at a downward angle, you want low bipod legs.  I needed to go down to have enough bag height available.
- SB saw and ranged mine on a berm
- I confirmed that one that she saw was hers, because I knew it was big enough to be a full-sized IPSC at that visual distnace.
- Afterwards, I told her about another one of hers on the left end of the front tree line.  She had seen that one but hadn't been sure if it was hers
- We spent the rest of the time searching for other targets but never found anymore, after doing the first few really quickly





Stage 8: (Angus) Tower Inception
- primary and secondary each get 9 rounds only
- primary has 3x circles, secondary has 3x squares
- on go, run to and climb up the ladder to the crow's nest... you're allowed to use the entire platform if you want
- one person shoots their first target with 3 attempts, then the next person finds theirs and shoots with three attempts... repeat until all 3 targets per person are done
- you get 3 points for 1st round impacts, 1 point for 2nd and 3rd round impacts


Learnings/Outcomes: 19/43 overall, 6/14 division
- We had extra wait time for the staff to fix a flasher that was stuck blinking on
- I found my first target, ranged on the treeline... SB didnt' see it, but I shot 3x and hit it every time
- SB was getting prone for her shot while I was working, and she proactively told me she'd shtop moving just before my third shot
- SB got all of hers
- I scanned to the right of my first target and saw one of SB's targets... it'd take time to talk her on, since she didn't know where my first target was
- I scanned to the left of my first target and saw another one of mine.  With 10s left on the timer (which both of us remembered to start every single stage... a first), I rushed a shot and missed, and there wasn't time for another... in this case, having a timer might've hurt, vs not knowing and doing a good shot at a normal pace... timers can be a double-edged sword


Stage 9: (Angus) Through a Loop
- time+ with 20s/miss and 30s/FTE
- infinite rounds
- primary shoots 4x torsos, secondary shoots 4x squares
- on go, primary shoots from under scaffolding, and secondary shoots from the right window
- both can shoot at the same time, and you must hit the target 2x for it to be neutralized


Learnings/Outcomes: 41/43 overall, 13/14 division
- as I was getting ready to set up on the near side of the scaffolding, the RO clarified that I have to go inside it
- Once I did, finding the range fan was tough with the angle... I saw one cone on the left, but it wasn't clear whether that was the left limit or the right limit until I found the other cone that SB talked me onto to the right... it was in the middle of the field, though to the right side of where I could see out of my window
- Ranging was hard because there was a wire hanging in front of the window, plus there was vegetation between the target and me
- I found squares along the way but didn't tell SB about them, since I heard her already working on targets
- I'm not sure that I even broke a shot before time was up
- SB shot one square, then another, but forgot she had to shoot 2x to neutralize, so she got us zero points
- She saw big square targets that were hard to range, and she spotted small squares without t-posts that were easier to range... she went for the small ones.


Stage 11: Pistol Only
- time+ with 5s/miss, 10s/FTE, 2.5s/FTN, 10s/NS, 45s for failure to complete spinner tree, or star
- Shooter 1 starts in the red box in bay 1, hot
- Shooter 2 starts in the red box in bay 2, cold
- On the beep, shooter 1 shoots the TX star and 11 PCLS cardboards (2 hits anywhere or 1A-zone), plus the stop plate with a cold gun
- Tag in shooter 2, who shoots the dueling tree, 7 steel of different sizes and distances, then meets shooter 1 to team up on the spinner


Learnings/Outcomes: 24/43 overall, 7/14 division
- multiple teams were waiting to go when we arrived
- the strategy was for me to go first
- the TX star was ok... some misses, but the thing wasn't too far or too hard
- I was too slow on cardboard... too accurate given 2 on was good enough
- during the mag change, I dropped the mag then decided to pick it up because they said retain all gear, although other teams were dropping mags in place... maybe they were talking about rifles and rucks?  If I was going to retain, though, I should've kept it in my hand vs dropping it on the ground and picking it back up
- I missed on the small stop plate 2x and chose to reload and retry, thinking we'd have time because other teams had finished
- I hadn't noticed in the brief that misses were only 5s for this stage, though... I would've skipped
- SB said the dueling tree was tough for her.  She'd reset her arms to try to resolve the issues
- I didn't see that happen, since I was busy jamming my mags in preparation for the spinner that we never got to.
- She didn't get to all the knock-downs, which is unfortunate, given my retries on the stop plate eating up time that she could've spent on those targets






Overall 37/43 overall, 12/14 division
- We brought sooooo much extra ammo!  I shot 40/250R, 88/250P (vs 120R/120P in the comms)
- Bring tools like a hex bit next time... I had to hand-tighten it with a hard plastic chip I found on the ground in the 2-intel stage, when SB's Arca rail came loose... her OBI link also got loose
- Good to wear the headlamp normal when also wearing a bino harness
- Probably only need 1 tripod next time... I pretty much always took mine out and set it up, but I only ever used it once on the second stage of the match
- SB wants to use a taller ruck next time to hold more of the tripod
- I did like how the RRS ballhead cover helped to keep my tripod more in place
- Good use of the Windy app for wind direction and speeds, especially as much as we were in buildings
- Good leaving the kestrel behind and just estimating the DDA
- Good remembering to turn on timers every stage
- Fun match, interesting stages!