My new CZP10C ported with the Aimpoint COA arrived, so I picked it up and started giving it a try.
I'd have to get used to a single-dot reticle, vs the Primary Arms ACSS Vulcan chevron + large circle that I'm used to. I do like the large circle for finding the dot more quickly, and the chevron is nice for holding the correct amount.
The COA has a closed emitter, though, and maybe there are benefits to a small dot, like having a precise aiming point, vs the triangle that I have to typically work with.
The pre-installed COA was pretty close to being on, and I only ended up adjusting two clicks right.
I spent 3 mags of ball and dummy at 7yd, 1 @ 25yd pre-adjustment, 1 @ 25yd post-adjustment, then 2 more back at 7yd to confirm that the change was ok up close.
I then did 4 full mags of 7yd pairs to get to know dot return patterns after recoil.
Tuesday, June 16:
4 mi ruck at Renaissance Park in the tennis area, with an early exit back to the main entrance, while playing Ingress wearing Brooks running shoes, carrying a 30#RPC. It made me appreciate the hip belt. There were mosquitos, which made it not so pleasant.
For dry fire, I worked with the occluded CZP10C, with
- 2 mags of draw and shoot
- 4 mags of cold starts with 180 degree turns with hands above shoulders to start
- Multiple targets practicing on target focus (finger staying off the trigger for this, to just focus on the vision aspect)
Wednesday, June 17:
18A "Upper Body Prep" in 24:42, then "Pull-up" in 36:51. I did 2:25 of a 60#SB OH hold as a finsisher... I wanted to make it to 2:30 but dropped 5s early. I had a much-needed long nap earlier today.
Thursday, June 18:
Finished reading "Baseline Dry Fire - Guide to Red Dot Mastery" by Ben Stoeger and Joel Park... high-level but covers the bases.
Friday, June 19:
Home - Day 20 - Still & Day 24 - Process | MOVE yoga with Adriene
SAWMILL GUN RUN
I don't always make it out to this particular edition of the Gun Run due to scheduling conflicts, but I was glad that I made it this year, because it was one of the best individual gun run matches that I've done so far, and it ended up being my first time passing all of the stages. I can't put too much stock in having completed all the stages, since it's dependent on whether the MD decides to through a really tough stage in there, but I'll still be proud of how far I've come since my first match. A guest MD Ryan Hemmingway set this one up.
We'd have a fun twist to the start. When it's time for your run, come to the check-in table, but have all your kit in a "go bag", other than your rifle. On the beep, you'd run to the shoot house and kit up there in a "locker room". There was intel that we'd need to find there, too. It didn't have to be a formal go-bag... it could be anything that cold hold all your gear, even a trash bag. I used a 57L kit bag, which I normally use for range days anyways.
As another twist, before the start, we were given a green arm band. The goal would be to not lose it during the event, either by accident, or by failing certain tasks.
Start:
I went into the shoot house. I went through most of the rooms but did not find a locker room. I wasn't the first runner, so there should've been empty kit bags from the runners who had started before me. I made it all the way to the exit without finding the room, so I decided to just kit up at the far end of the shoot house and go from there.
Pre-stage 1:
From the shoot house, now kitted up, we'd run to the connex. Rather than directly start doing Stage 1, though, there was a pre-stage activity... there would be a hostage and hostage taker around the barrels, and we'd have to rescue the hostage.
It was Mr. Bean... who was the hostage. I made the heat shot with no issues.
Stage 1:
- Using the wobbly stairs if you want, toss the grenade into the bucket on the 2nd floor
- Shoot a circle steel with pistol, 4x, then shoot a 6-leaf dueling tree (any hit is fine)
- Run to the second floor of the connex (turns out you have to open the door yourself... I didn't realize this and spent time trying to figure out where I was supposed to go). Run through the smokey room. From the far window, shoot 4 hits at a rifle torso, then to to the close window and do 4 more hits on the same torso.
Learnings/Outcomes: Pass in 69.48 (44/112 passers / 122 overall)
- On the first pistol target, I hit, missed, hit, missed, then hit all the rest.
- Rifle was shot clean
- The Steady Shot on my handguard probably helped with stability on rifle.
- The door must've been closed to keep the smoke in the room and to increase the "cool" factor of the experience. This was a really fun stage.
Stage 2:
After a long run down the river trail to the riverside bay...
(Photo credit: Jimmy Nutt)
- Start with your rifle staged at the rifle shooting position, mag in, bolt forward, empty chamber
- Go into the river with only your head out of the water (so your pistol and all your other gear is in the water)
- Exit the water on the beep, run up the bank
- From the pistol position, shoot the close pistol target with 4 hits
- Move left to the rifle position and shoot 3 targets (2 torsos and 1 plate carrier cutout) 3 hits each
(Photo credit: Jimmy Nutt)
(Photo credit: Jimmy Nutt)
(Photo credit: Jimmy Nutt)
Learnings/Outcomes: Pass in 66.69s (49/87 passers / 122 overall)
- I didn't like having to submerge my pistol, since I brought my open emitter pistol+optic... we've never had to submerge our pistols before at events that I've been to. If I had known that this was a possibility, I might've brought the new gun with the Aimpoint COA instead, even though I haven't shot with it that much yet. If my optic did get destroyed by water, that would cost like $300-ish...
- For my first shot on pistol, the dot seemed dim, and I missed. But then, after recoil (which caused water to splash off everywhere), the dot was bright again. I wonder whether I had seen just a reflection of the dot before. I made the otehr hits.
- I missed a few times on the plate carrier cutout rifle target since you have to know where to hold with a smaller aiming target... I needed bottom edge.
- My mags were sandy, after starting wet in the water and going prone in the sand. I did my best to wipe it off as I ran to the next stage, while also topping off mags.
Stage 3: (Rifle only)
- The targets are the steel with X's drawn on them
- Shoot 2 targets on the back berm, 1 hit ea, starting from low ready, with a tripod to help you, if you want to use it
- Go up to the left side of the left bush and shoot the front 4 targets, 1 hit each
- Move right to the left side of the right bush and shoot the same 4 targets, 1 hit each
(Photo credit: Jimmy Nutt)
Learnings/Outcomes: Pass in 59.41s (36/111 passers / 122 overall)
- It dawned on me right before this stage that I supposed to get intel at the shoot house. Since I never found the locker room, I never found the intel. If I had remembered that I was supposed to find intel, I would've gone back and done a more thorough search for the locker room, which had ended up being the first room on the left. I'd have to just figure out what the intel might've been, on each stage.
- Since there was nothing super distinctive about any of the targets... they were either the X ones or the non-X ones, and none of them had clothes on, I figured that this might not be in stage where I'd need intel, so I just shot it normal and hoped for the best
- The RO was thoughtful and adjusted the height of the tripod before it was my turn
- The tripod's tac table was canted, though, so while shooting, I kept yanking shots left... I didn't think my trigger press was that bad, so I wonder if the cant (a diagonal one) had something to do with it
- I did have a lack of visual patience and/or bad trigger presses from the bank, though. My modified prone felt janky, since you had to twist your body right to get the three targets towards the right side of the bay.
- There were flashers on the back targets, which was good, since I wouldn't have known that I had hit, otherwise.
Stage 4: (Pistol Only)
- Start sitting in a waterfall, rifle staged away on a tree
- On the beep, go to position 1 and shoot 12" circle steel 3x. Repeat from position 2. Repeat from position 3.
- Run to the rock and turn left and shoot an unknown number of hostiles, 3x. There ended up being 2 cardboard targets with shirts.... one black shirt and one black shirt with a bible verse. Anywhere on cardboard would count, but I shot the exposed cardboard head... not sure if shooting the shirt counts, since you can't easily tell.
(Photo credit: Jimmy Nutt)
(Photo credit: Jimmy Nutt)
(Photo credit: Jimmy Nutt)
Learnings/Outcomes: Passed in 54.74s (90/112 passers / 122 overall)
- I had never been to this spot at the Sawmill before. It was pretty.
- I had a malfunction during the pistol shots on steel... it looked like a round trying to go in where there was already something in the chamber (empty case, maybe). I dropped the mag to clear it, since it was kind of jammed inside. I wonder if it was related to topping off 17+1 again.
- When I saw the two shirted cardboard targets, I guessed that this was the intel stage. I had to pick between one with a bible verse and one without, so I shot the one without the verse. Turns out I picked wrong. Fortunately, this did not cause a DNF, but I did lose my green armband.
Stage 5: (rifle only)
- From spot 1 with tires on your right, shoot 2 hits on the left torso, then drop mag and shoot 1 on the right torso. If you miss on the right torso, you have to reload, drop mag again, and retry the shot until you make it.
- Move to spot 2 (another spot with tires on the right), but you can have no mags in your hands as you move, to force a less gamed reload. Repeat the COF from spot 1.
- Move to spot 3 (on an IBC), but you can have no mags in your hands as you move, to force a less gamed reload. Repeat the COF from spot 1.
(Photo credit: Jimmy Nutt)
(Photo credit: Jimmy Nutt)
Learnings/Outcomes: Pass in 85.06s (108/111 passers / 122 total)
- I barely made it, with 5s left
- I chose to insert my mag into the chest rig each time, vs dropping the mags on the floor... who knew if I'd need the mag, and I didn't want sandy mags causing malfunctions later on, plus I wouldn't have to spend time picking them up off the floor during run time later.
- I missed the HVT once, which is costly because of the time it takes to reload adn try again
- The targets weren't hard, since we had the option to brace on the tires, but the shots still weren't that easy, due to heart rate or something... well, I had wait time, so HR shouldn't have been a factor, but something was.
- I missed about 4x on the left target, but that's not as costly as missing on the right target.
Stage 6: (rifle only)
After another decent length run...
(Photo credit: Jimmy Nutt)
- Start at low ready, standing in the swimming pond in front of a barricade that has an upper 2x4 and a lower 2x4, waist deep
- From the lower 2x4, shoot the left "key" target, then steel 1, then key, then steel 2, then key, then steel 3.
- Repeat the rifle COF from the top 2x4.
(Photo credit: Jimmy Nutt)
(Photo credit: Jimmy Nutt)
Learnings/Outcomes: Pass in 34.49s (42/119 passers / 122 overall)
- My pistol got wet again from having to squat for the lower 2x4 position
- I had a couple of misses on the key, maybe, but it wasn't terrible
- I felt slow, because finding the center of my complex reticle took time... maybe because of whatever magnification I was using? My default for today was 3x. I probably should've turned on the red dot illumination on my LPVO for this
Stage 7: (Pistol Only)
This was more stages than usual.... I'm all for it!
- Run to the car and shoot the big static steel on the plate rack, followed by the 6 plates (rifle staged away)
- Run to the bucket and shoot the hostage taker with 1 attempt
Learnings/Outcomes: Pass in 28.61s (42/116 passers / 122 overall)
- Shot it clean! That felt good.
- Realized I had lost a pistol mag somewhere, despite putting bungee over it, I though. Fortunately, someone turned it in, and I got it (empty) from the lost and found after the match ended for the day. Did I not bother to put on bungee if I had returned an empty mag? I thought I typically topped off my mags, though.
Final Bit:
I went back to the shoot house to doff my gear.
When I got back to the start, I found out that the penalty for losing my green armband was that I had to go to the O-course and do the window and the cargo net. Fortunately, I made quick work of that.
- 4.1 mi in 86 min minus 11.05 wait time = 72.95 run time
- I should consider turning on my red dot on my LPVO next time. I'll need to figure out if it matters more when I have low vs high magnification.
- It's curious that I only had 1 pistol malfunction today, so I'm still not sure whether it's the 17+1 that reliably causes the MF or what... probably safer to only do 16+1 though.
- I need to improve my grip and trigger control
- I think the Steady Shot was good today
- I need to bungee my mags all the time in physical matches
- Hopefully the pistol RD doesn't rust and cease to function
- Having a water bottle in my dump pouch didn't bother me while I was running. I never got thirsty, maybe because I had the bottle and was drinking from it.
- I'm glad the penalty for the special tasks was just losing the green armband (if you still had it), vs a DNF
- Good guessing on the intel, even if I forgot about it at first when it mattered.
I gave my pistol and rifle good cleanings when I got home, to reduce the chance of rust. I had already given them a wipe and tried to air-dry them during the day.
Sunday, June 21:
Glute and pec PT v2 with the 12-rep scheme in 30:35, then a 5K row on a Concept 2 in 23:26 burning 286 cal, taking 26spm, with a 155bpm ave HR, at level 6 resistance, in GORUCK I/O's. It's good training for DEKA and TTG, and the low-impact, indoor exercise was more appealing to me, than being out in the heat.
I ended up rucking 5 mi in 2:13:55, though, with a stop at Rocky Branch after picking up some photos. There were wild berries on thorny bushes, and I grabbed a handful each time I passed by, for 4 handfuls total.
For dry fire, I did 3x15 reps of pairs, drawing the TitanX from concealment in an Eclipse holster from gym shorts. It prints a ton in real life, but I think the reps of drawing were still legit.
I noticed that my second shot tended to go left. I also noticed that while I started with good left hand pressure, it waned as time went on, since I wasn't actually having to fight recoil.
I did 4 mags of draw and shoot afterwards, with the occluded CZP10C. I was slower today by 0.1-0.2s, maybe from fatigue from all the weekend activity. Sometimes, everything feels so "right"... I need to figure out what's different about those presentations.
JUNE BLACKSTONE USPSA FOURTH MONDAY MATCH
Stage 1: <Virginia>
- Start hot and holstered with hands on XX's on boxes, facing uprange
- Move around/through the boxes to the window and shoot 4 IPSCs @ 10-12yd, 2 hits ea
- Move up to the right land to the right side of the wall and shoot 3 IPSCs @ 10yd, 2 hits ea
- Move up to the left lane to the left side of the wall and shoot 3 IPSCs @ 1yd, 2 hits ea
Learnings/Outcomes: 12/14 Div, 21/23 Overall
- 20A in 27.95s = 3.5778% HF
- I did OK with remembering a good strong left hand grip, but I still didn't have the cleanest shots. Still managed to get all A's, though
- I don't know why I decided to do an unnecessary rack of my slide after the mag change... maybe it's a training scar from matches where we have to start cold and load and rack on the clock. At least I remembered that I needed to do a pre-emptive mag change, though (since it was a 20-rd stage)
- I had wide feet planted, which is good, but I seem to take unnecessary adjustment steps to get to that position
- I went through vs around the boxes to save on distance, which I can get away with, with my build
This is what was inside the boxes!
Stage 2: <Virginia>
- Start with hands and feet on the XX's, hot and holstered
- Shoot 6 IPSCs @ 5yd along a lateral lane, do 1 head shot around a wall and barrels at 7 or 3yd (depending on where you take it and how much you want a shorter distance vs a covered target), then shoot 1 partial with a NS from the front end of the lane, 2 hits ea
Learnings/Outcomes: 14/14 div, 20/23 overall
- 14A, 2C in 22.22 = 3.4203% HF
- I decided to be brave and try lateral walking and shooting
- I went slow to make sure I got the hits
- I should've slowed down more on the head shots, maybe, since I got the C's there
- Overall, I was happy
- I'm remembering my grip more today
- I didn't realize that you could take the head shot by the barrels from a gap in the wall midway down the lane. It's closer, but there's less head surface area available to shoot at
- All but the last 2 targets are visible from 1 static position, but you'd end up shooting the wall on the left if you tried to get them all from there, resulting in a MDQ and NTR, which gave me extra incentive to try the W&S despite having the opportunity to do 1 then 5. It's good practice, anyways, since the stages aren't always designed for W&S, and even when they are, they aren't always with target difficulties where it's really an option for me
Stage 4: <Comstock>
- Start with hands on XX's on the table, gun unloaded on table
- Shoot 1 partial and 2 full @ 7yd from the left side of the lane
- Shoot 1 head around the right side of the middle wall @ 3yd
- Shoot 1 head around the wall and barrel @ 7yd
- Shoot 3 partials, 2 hits ea, from the front of the lane @ 2yd
Learnings/Outcomes: 9/14 div, 15/23 Overall
- 14A, 2C in 24.35 = 3.1211% HF
- It was my turn to go first
- I didn't realize that it was un unloaded start until it was my turn to go
- I got 2 Cs on the head around the corner by the wall and barrel again
- I chose to still go around that corner, vs taking it from the gap that was closer... who knows if that was the right choice
- I couldn't top off for the 18rd stage since it was a cold start, but I remembered to do the mag change
- I put the gun on the left side of the table so that I could grab it with my right hand as I passed on the left
- I also shifted my center of mass towards the left side of the table so that I'd have less running distance
- I was happy overall
Stage 3: <Comstock>
- Start standing on XX's in front of the wall, facing downrange, with hands above shoulders, gun hot and holstered
- Go to the back side of the windowed wall and shoot through the port @ 1 partial (A body only), 2 full, and 1 head @ 5yd
- Go to the right lane and shoot 2 heads and 1 partial on the right side of the wall @ 7yd
- Go to the left lane and shoot 3 heads @ 1yd from the left side of the wall, 2 hits ea
Learnings/Outcomes: 12/14 div, 20/23 Overall
- 19A, 1C in 32.75s = 2.9924% HF
- I did a make up on the head on the first array
- I feel like I had aa couple of brain farts and went slow along the way, but they were decent shots
- I'm not sure why I chose to run on the uprange side of the right wall, instead of on the downrange side like I had done in Stage 1.
Overall 13/14 div, 22/23 Overall
- I remembered my grip much more today, somehow. It only feels right to press hard now.
Glute and pec PT v1 in 28:47, felt strong, maybe due to all the rest days plus plentiful sleep last night plus caffeine. HDT 31.1.2 (core) in 33:38. 2:30 dead hang finisher... crazy how I always PR it at the end of a workout, vs mid-day at work, on the same bar.
Thursday, June 11:
Yoga for Flexible Mind and Body & Day 22 - Renew | BREATH yoga with Adirene. My lats and a little bit of abs were sore today.
Stocked up on Chipotle for the weekend...
GBF OPERATION SHOOTER SUMMER
I've done Op Shooter threetimesnow, but this was the first time they'd do it in the summer.
I was curious what would be changed up for the summer edition. The heat was definitely going to be a factor. I had spent some, but not a ton, of time training in the heat to get acclimated.
I got in on Friday, since we had our first brief at 4:50am on Saturday morning. We'd be doing a group ruck with rifle at 5am as our first activity. I was on the second floor of the lodge, so heat liked to stay up there even with the AC, but it's still better than my townhouse, where I don't use AC.
I ended up having a room to myself, which was nice, since I bring a lot of gear and clothes to these events. With this format of event, you go on a mission at a time, getting briefed at a certain time, having a little bit of time to finalize the gear that you need/want to bring, then stepping off at the designated time. You do get a little bit of downtime between events sometimes, so you can change clothes or even shower, if you've gotten really dirty or wet.
Event 1 : Group Recon Ruck GBF Tactical Ambassador Ed led us on this. It was a 2.7 mi ruck down to the creek and around a loop and back. We'd be doing this route again, so we needed to be familiar with it. We stayed together, for a little team building and to warm up before things really heated up. We had to bring 25# dry and a rifle, but no pistol or ammo. Part of the route went through the creek, but it wasn't super deep, since there's been a drought... the base of my ruck might've touched the water. We did 2.7 mi in 54:06.
Event 2 : Timed Ruck and Rifle Shoot
We'd do the same route as before, but this time, we'd do some shooting at the far side of the route, and back at home base. On the far side, there were two targets... we'd shoot standing, kneeling, and prone on one, then repeat the positions on the other. There wasn't enough distance for us to spread out before we got to the first shooting stage, so there was a backup of pretty much everyone. Gregg jumped in to RO as well and had two people go at a time. In this case, though, it paid to be a winner and to get to that stage first, since you could gain time on the others, while being a little behind just compounded your delay.
I had gone with shorts, since the sun wasn't that high up yet, and I wasn't expecting to do any low crawling, so it might be one of my few chances all weekend to wear short sleeves and shorts. With the prone shots in the sand after coming out of the creek, we did get all sandy, though.
By the time we got back to HQ, things were a little more spread out, so there was no wait when it was my turn to shoot 10 prone hits at 100yd. The red dot on the SR15 worked fine, but I felt a lot of recoil from prone on this gun for some reason. I'm not sure if I've shot it prone like that before.
I did 2.8 mi in 41:51.
Event 3 : Heartbreak Hill
We had this brief at 8:30am... already on our third event!
This would be the biggest event of the weekend, it turned out... the most grueling. We'd do 4 laps. Each lap out to the pond and the top of the hill, we'd shoot 3 hits left-handed and 3 hits right-handed on some poppers that actually ended up being a decent distance away, vs what I'm used to. After the end of each lap, at the 100yd bay, we'd shoot 2 standing, 2 kneeling, and 6 prone on ~10" steel.
I chose to wear long sleeves, now that the sun would be out. There was a 2-hr time cap, too. I had no idea if I'd make it until we were a couple of laps in. You naturally slow down a bit as you fatigue, and as the heat of the day rises. I brought a bottle of water with me and drank it in portions. Fortunately, Gregg gave us each another bottle later on, so I didn't have to go back to the lodge for more.
On my first go at one-handed shooting, I spent nearly a mag. I had only brought 3x17, so things weren't looking good for a 4-lap event. I somehow ended up getting a little bit better as time went on, though. I realized that it was better to not cant the pistol like I normally would for one-handed shooting, since the popper was tall but not wide. I went back to the lodge for another mag before my last lap, although I ended up not needing it.
Rifle went a bit better... I tried the BCM with Hornady ammo... no popped primers.
Jose and Morgan smashed this event, taking first and second by a lot. About 4 didn't complete the 4 laps, since they were done from the heat.
Even though we didn't get in the water for this event, my clothes were dripping pools from sweat alone.
Event 4 : RWB M&Ms
We were split into 3 teams for the first time, randomly. I was on Team 1, led by GBF Tactical Ambassador Jose. There was a bowl of RWB M&Ms. We did a relay where a person from your team goes up, does 2 burpees, and takes the allowed number of M&Ms back to your team's bowl. The number increased over time, until at the very end, it was a free-for-all where everyone could go up. We had red. It turned out that the bag actually has way more red ones than any other color... they probably figured out what ratio to use among the three colors to make it look the best, which isn't necessarily equal portions. Who knows if this was scored, though. If it was, we lost, since we were the last to get all our M&Ms back. It was fun and funny, though. We had to make sure the dogs didn't get involved, since it was chocolate and chaotic.
Event 5 : Long Range Free Play
To help people continue recovering from the earlier effort in the Heartbreak Hill evolution, the next event was also low-key. We went to the long known-distance range and got to shoot however much or little we wanted, for fun.
The volunteers are normally busy administering the event, being out there before we start, and staying until the last participant gets back, and they also need time to recover, so I guessed that even though they were here all weekend, they didn't get much of a chance to shoot. I get to shoot all the time, so I offered to let a couple of them shoot with my gun. It probably didn't fit them that well from an eye relief perspective, since both of them are taller than me, and after adjusting the length of pull, the optic probably wasn't in a good spot, but they at least hit 200yd pretty easily and had a good time. Both were former military, perhaps, and one had never shot a rifle before, so it was cool to be able to s hare that experience with them.
Event 6 : Sniper Tower
We had a brief at 12:30pm. For the event, we'd go one at a time. We'd start at the bottom of the big connex structure, climb the stairs to the topmost connex (3rd floor). From the far window, we'd make one pistol hit at about 25yd (I think it was more, at a minimum due to the vertical distance).
Then, we'd go to the balcony on the right and shoot prone at 5 targets, L->R, 1 hit ea, then go back to the bottom, with a 25#R.
I was the third to go. The first guy spent a lot of pistol ammo on that one target. I had only brought one mag, so I was worried whether I'd run out. The second one to go made it in one hit, though. Fortunately, I made it in one hit, too. I just held like I normally would.
I shot 7 rounds to make my 5 hits, using 77gr ammo in my FDE LMT. I think the targets were about 125-250yd, but I forgot to bring my LRF to the stage to know for sure. I got the second fastest time in the group. A surprising number of people removed their ruck to shoot rifle, so I think it helped that I kept it on.
Event 7 : Rifle Only Sniper
After everyone shot, we went to the top floor again for a bonus stage. Each person would take turns and have one minute to shoot those same 5 targets 2 hits ea L->R, as many times as they could. You'd earn a point for each run-through completed. I shot 30 rounds exactly and had a mag in but nothing chambered before time ran out. I got 2x through plus a few shots. I had been rushing towards the end, not knowing where I was on time, so I missed more. It would've been nice to have my timer on that stage. I was happy with 2 laps, though... I think that tied with a couple others for the top result. I stayed on 5X magnification, since that had worked well during the previous stage. I had unnecessarily gone back to the lodge before this stage to get more ammo, unsure of how much I'd get through within a minute. My whole run from the previous stage was really short, so I must've gone through the rifle portion pretty quickly, so I wanted more ammo. I would've been fine with what I had, though.
Event 8 : Strip & Assemble
It was 4pm for this brief, and the goal was to stay indoors some more to stay cool during some of the hottest hours of the day. 2 at a time, we'd come up and disassemble and reassemble our pistol, followed by our rifle. The pistol only had to go to 4 pieces. The rifle only had to go to lower / upper / CH / BC / bolt / firing pin / cam pin / firing pin retaining pin. The first pair went painfully slow. I was so ready to speed through this, so I went up to go next. As someone who shoots a lot and therefore ends up cleaning a lot, I have lots of practice with disassembly.
Unfortunately, during pistol, the spring got stuck in some odd position, and the barrel got stuck poking out, and the slide wouldn't move. After struggling with that for a while, even trying to pull the trigger while trying to move the slide, Gregg let me grab my backup pistol to start that part from scratch, still with the clock rolling. The rest was fine, but I lost sooo much time on it. I used reddit to try to figure out ideas on what to do afterwards. I think eventually, maybe trying to pull on the barrel to relieve pressure on the spring eventually allowed the trigger to pull and for everything to reset. I would've liked to get a second go at it, even unofficially, to show what I could do... I'll just wait until next time, though.
Gregg saw a bunch of dirty guns, so he told us that at 6am the next morning, after getting an hour to clean guns, we'd have a random inspection of 3 rifles across the class, and there'd be some kind of group penalty for each dirty rifle.
Event 9 : Pistol Only
At 4:30, we had our next brief. At 5pm, we'd bring pistol and ammo and our rucks, but no rifle.
- We started with pairs going head to head in friendly competition to knock down plate racks. The plates were slightly different with one rack having plates that were slightly farther apart, but no big deal at the end of the day, unless you're on the ultra pointy end of skill level where tenths matter, and most of us aren't there. I did have to hold higher on the plate rack, vs on the chevron for 25yd, so it must've been either farther or closer than 25yd.
- Next, we worked draws by having to holster after each shot (hit or miss).
- Next, instead of just going straight across the plate, we worked transitions by having to shoot the big static steel first, then a plate, then repeat static + plate until all the plates are down. I wasn't using the grip that I've trying to hone, at all.
Now, it was competition time... there was a tournament based on the dueling tree. I had a rough go in round 1 but ended up winning. I was pretty sure I was going to get knocked out in round 2, but somehow managed to beat my matchup. Then, in the finals, I ended up winning that in straight shots... my competition choked and missed the whole time. I didn't expect to win at all, since there are some really good pistol shots out there, and I hadn't done well the previous year. It was nice to not completely suck, though.
During our dinner-time break afterwards, I spent an hour or so of our 90 minutes cleaning rifles, so that I'd be ready and free to help others during our hour of cleaning time later. I hadn't lubed my guns prior to coming to the comp, so part of the time was spent lubing all my guns.
Event 10 : Buddy Carry
To keep physical demands more reasonable for this summer event, we got to do buddy carries slick this year... no rucks or guns for either person. Rifle (and ruck as a rest) were staged at the shooting position. You had to carry your buddy about 100yd, then shoot 5 standing, 5 kneeling, 5 prone, at the 100yd bay. With 12 people in the class, there are only so many options for pairings, so everyone did their best to pair with someone similarly sized, but inevitably, some people end up with higher differentials, for better or for worse.
My buddy ended up having physical issues being carried in the standard fireman position, which we didn't find out until we were about 20yd in... I wasn't sure whether we'd start this over with a new buddy who could handle the position, but Gregg said to try piggy back, and that worked OK. More farmers' carry muscles are needed, but it's not the end of the world.
Standing was tricky with the wobble, so I ended up shooting 29 rounds total. I tried to make up time from the buddy carry, on the final 15yd run, since I wasn't happy about the situation. This comp isn't about having perfect conditions and a perfectly even playing field, though. You just roll with the cards you're dealt, and that's fine... that's life sometimes. This event is more about the experience and dealing with the unknowns and adversity.
Event 11 : Rifle Relay
Now for a bit more teamwork fun... we got back into our three teams of four. One person at a time would run to the gate and back, then shoot 10 prone hits on steel, then tap in the next person for their turn. First team to get all 4 people through wins. We had a good team, with Jose, Morgan, and Shawn. We lived up to the expectations, too, and won by a hair. Fast at running and good at shooting! I was lucky to be on that team.
Event 12 : Night Nav with OPFOR
Still in our teams, we had a mission that required more planning, with a brief at 8:30pm and step-off at 9:30pm. In pairs, we'd go out, and each pair had to find all 6 checkpoints and get selfies. At the checkpoints, though, there were opportunities for the first teams to arrive to get tea bags (in honor of the British for America 250), but you were capped on how many you could accumulate before you had to go back to HQ to dump them. You also had to avoid OPFOR who'd be roaming the roads - if they caught you and IDed you, you'd have to give up your tea bags. Don't let the map deceive you... the OPFOR are actually everywhere on the roads.
I suggested that Jose and Morgan go together, since they were both fast, and I didn't want them to get slowed down. They crushed it. Somehow, my partner and I ended up where OPFOR had a heavy presence. After lots of waiting in between rounds that they made, we decided that we had no choice but to bushwhack. That ended up being extremely slow going, though... it took us an hour to go about a mile. We got one point and searched for but couldn't find the second, before we decided to make our way back to get home before the NLT time.
At least it was fun, getting chased around and hiding. We did come across a freaky looking decoy deer in the middle of the woods. We were uncertain at first about whether it was real.
We did not win this one.
Event 13 : Group Point Retrieval
After duking it out against the other teams, we now got to come together to figure out how we'd expeditiously retrieve all of the points. Fortunately, we were allowed to use our cars this time. We were all tired, but it was really cool to see everyone come together to figure out how to get it done, so that we could get more rest afterwards.
Event 14 : O-Course
After some nice rest... well, I was still amped up with adrenaline. I did laundry, in between laying down and getting a couple hours of sleep.
I enjoyed some of the captured tea from the previous night...
For the next evolution, we were told to come out to the rope climb with 20# rucks at our 6am brief.
First, we did an untimed "warmup" of the O-course slick, with hurdles, short log steps, low crawl, passing through the middle of two high bars, tall logs steps, and the rope climb. I didn't test the obstacles beforehand like the others, since I know I might only have the strength for 1-2 good pulls in me. I'd just take them as they came.
I grabbed on to the rubber cover to help me get over the tallest log hurdle. For the two high bars, I ended up using the toes-to-bars technique that I use for Bender at Spartan Races. The tall logs were a little scary but doable. Those were the ones that I was concerned about.
Next, we had to do the same thing with rucks, but in teams. We could help each other. Two in our group were no-gos for obstacles due to health concerns or something, but they helped Morgan and I through. I climbed both ropes at the end... no rucks required for that. We had to do 2 climbs as a group in total.
I hadn't realized that this was timed between teams, otherwise I might've pushed a little harder. It was unequal anyways, with two of our team being out, it seemed.
Event 15 : America 250 Balloons
We decided to end the event a little early with the heat, but we'd end it with a bang.
We set up balloons on a log, for an Op Shooter 2025 re-do.
On go, we shot from kneeling (with prone, a little bump in the ground prevented you from seeing the balloons) until we got them all.
Afterwards, we popped confetti and got a cool pic.
Overall:
- No podium for me this time, but some top tier athlete shooters come out to this event, so that's OK. I'm always inspired to train up for the next one after each event, after getting thrashed so badly on the rucks and runs.
- This was a hard event, but in a different way from the winter version, which has its own discomfort in the form of wet and cold. You're tired at both events.
- It's always a fun and unique environment, living with the group of people for a whole weekend that is so packed with activity that it feels like an entire week. A special breed of people come out to this kind of event. People not afraid to be uncomfortable in many senses of the word... physically and mentally (not knowing what to expect)
Gregg did make a very nice post that I appreciated.